Current phase: Core systems and world generation are well underway. Rig rework, building, and crafting are nearing completion, while RPG elements, questing, and survival mechanics remain in early stages.

Rig Rework

95%

Build System

90%

Crafting

90%

Biomes

70%

Electricity

70%

Console

70%

Gathering

60%

Day & Night Cycle

50%

Player Controller

40%

User Interface

35%

NPC | AI

30%

World Generating

30%

Abilities

30%

Combat

10%

RPG

5%

Questing

0%

Survival

0%

Weather

0%

Sound

0%

Vehicles

0%

Storage

0%

Progress is updated regularly through devblogs. Check the latest posts for detailed breakdowns of each feature as it evolves.

Floatlands is a procedurally generated survival-exploration game set across a vast archipelago of floating islands. Players navigate these sky-bound environments, gathering resources such as ore and coal to craft tools, build structures, and power their rigs. The world is populated by enemy robots and hostile NPCs, making each expedition a careful balance of risk and reward. The development team has focused on core systems like world generation, terrain rendering, and lighting to create a visually immersive experience. Exploration is central to the game loop, encouraging players to venture outward, discover new biomes, and uncover the secrets scattered across the floating landscape.

The development roadmap for Floatlands outlines a methodical approach to building out the game's features. Core systems including the rig rework, build system, and crafting have reached advanced stages, providing a solid foundation for player interaction. Biomes, electricity, and console support are also progressing steadily. Meanwhile, more complex systems such as NPC behavior, AI, player abilities, and combat are still in earlier phases of development. The team has prioritized getting the world generation and survival mechanics right before expanding into deeper RPG elements, questing, and narrative content. This phased approach ensures each system is thoroughly tested and integrated.

The visual design of Floatlands embraces a calm, clinical aesthetic with a muted sage-teal and indigo-blue palette against pale mint backgrounds. Clean sans-serif typography with bold headlines and generous spacing gives the interface a modern, friendly feel. White content cards with soft shadows and rounded corners create an airy layout, while small colored square accents add decorative depth behind screenshots and concept art. Buttons appear as pill-shaped indigo fills, and thin dividers separate sections without harsh borders. This approachable style complements the game's procedural worlds, making menus and HUD elements feel integrated into the overall experience rather than intrusive.