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Hi guys, working hard on various content for the game – recent additions are a Furnace/Smelter and a Storage box, with item system in the works.
STORAGE
There will be 2 variants of storage boxes. Smaller ones will be intended for fast and efficient storaging of your valuables. Bigger ones will be used for a specific storage and you’ll have to secure them from outer threats (mobs). Both kind will be craftables only, meaning that the only way to get them will be by crafting. You’ll be able to set them anywhere you want (no restrictions regarding that), most commonly in bases/shelters.
SMELTING
There is only one variant of furnace available for now. It transforms your raw gathered resources to a more refined (better) quality (example Metal Ore -> Metal Ignot). This transformed element can be then used for crafting better items (bigger storage box, weapons, other devices). Furnace works only if “fuel” is added as an energy source. The primitive fuel is wood, but you can use oil, coal or any other wooden element (wooden floor, foundation). So imagine that, instead of destroying your wooden base and previous elements going to waste, this way you’ll actually get something in return.
When smelting there will be a variable duration period – for smelting rare items a longer time will be needed due to more difficult smelting process. This furnace will fit nicely to your base/shelter, and you’ll have the option to make several of them.
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Herby says: November 5, 2016 at 6:24 pm The furnace looks great, interested to see how you’ll implement the functionality. Having more than one of these at the base will also mean that one needs a lot of resources to make them work and not simply stand around. Looking forward to using the furnace! Reply admin says: November 7, 2016 at 1:33 pm Don’t worry about resource gathering, there will be plenty of it. Reply
The furnace looks great, interested to see how you’ll implement the functionality. Having more than one of these at the base will also mean that one needs a lot of resources to make them work and not simply stand around. Looking forward to using the furnace!
admin says: November 7, 2016 at 1:33 pm Don’t worry about resource gathering, there will be plenty of it. Reply
Don’t worry about resource gathering, there will be plenty of it.
C.J.Geringer says: November 23, 2016 at 12:56 pm I rally like the furnace model, The way the chimney ends gives it a nice feeling of “improvised and unrefined but functional”. I get the impresison that a slighly darke contour of the rocks would be acools, showing better the shapes of the many rocks used in the construction. Can you guys show a wireframe of it? Reply admin says: November 25, 2016 at 9:16 am Dynamic topology sculpt and decimate with collapse in Blender: http://floatlands.net/wp-content/uploads/2016/11/smelter-wireframe.png Perhaps you’re right, but it also depends on the lighting and shading. Reply CJGeringer says: November 28, 2016 at 3:20 pm Cool, thanks for the image. Reply
I rally like the furnace model, The way the chimney ends gives it a nice feeling of “improvised and unrefined but functional”.
I get the impresison that a slighly darke contour of the rocks would be acools, showing better the shapes of the many rocks used in the construction.
Can you guys show a wireframe of it?
admin says: November 25, 2016 at 9:16 am Dynamic topology sculpt and decimate with collapse in Blender: http://floatlands.net/wp-content/uploads/2016/11/smelter-wireframe.png Perhaps you’re right, but it also depends on the lighting and shading. Reply CJGeringer says: November 28, 2016 at 3:20 pm Cool, thanks for the image. Reply
Dynamic topology sculpt and decimate with collapse in Blender: http://floatlands.net/wp-content/uploads/2016/11/smelter-wireframe.png
Perhaps you’re right, but it also depends on the lighting and shading.
CJGeringer says: November 28, 2016 at 3:20 pm Cool, thanks for the image. Reply
Cool, thanks for the image.
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