Short break

Hey Floatlands fans! After EGX Rezzed, we’ve been putting all our efforts into making an alpha version of the game. Those of you who follow us closely will take notice that the game received some nice improvements and additions: general optimizations of the generated world (islands, terrain, rocks, particle effects) new…

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Devblog 47 – Weekly update

Crafting improvements To craft items you need to have certain items in your inventory that you can gather from the world either by chopping down trees or looting buildings. We have added new requirements for crafting an item – player level and workbench. There is now a workbench icon along with other…

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Devblog 46 – Weekly update

Procedural grass level of detail  The world outlook from farther distance kind of felt boring and dull. Some games just increase the fog level just to hide this dullness. There was zero detail in the distance so I started increasing draw distance for trees and rocks. I have created a new simple…

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DEV VIDEO UPDATE

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