Devblog 54 – Weekly update

Clouds everywhere  Skies in the game are empty so I started working on some more details, the first was adding some splats and details to the “cloud” cubemap, the second change is a cloud system with a pooling mechanism. When a cloud prefab hits something (e.g. an island) or is out…

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Devblog 53 – Weekly update

Ideas for armour sets & jetpacks  I made a couple of different concept sketches for the armor sets that I mentioned in the previous blog post. From simple wooden planks tied on the player to welded metal plates that form a strong looking armor. Below you can see some of the examples…

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Devblog 52 – New office

Moving to new offices We had to put development on pause this week, because we mostly spent moving and renovating the new office. It didn’t help us at all that at the same time there was a heat wave of 40°C. First we had to take appart our work stations, pack…

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DEV VIDEO UPDATE

Vendors, NPCs and Electricity

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