Devblog 46 – Weekly update

Procedural grass level of detail  The world outlook from farther distance kind of felt boring and dull. Some games just increase the fog level just to hide this dullness. There was zero detail in the distance so I started increasing draw distance for trees and rocks. I have created a new simple…

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Devblog 45 – Weekly Update & Team Addition!

The Techies  I started implementing the second stage of humans of Floatlands – the Techies clan. In our previous updates we presented the Farmers clan, or rather buildings and props that they will be using. ‘The Techies’ are innovative people that want to simplify their life with the aid of machines and technology. After…

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Devblog 44 – Weekly update

Farmers village placement  I’ve been working on the Farmers village placement – placing various objects such as buildings, props and loot on an island. This was already showcased in our previous Youtube dev video. To spice things up I’ve also added various props for villages, to enhance the whole aspect of having…

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DEV VIDEO UPDATE

Techies, Farmers and Dungeons

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