DEVBLOG 41 – WEEKLY UPDATE

Night-time improvements¬† I did a lot of tweaks on how the night actually looks. Before, the lighting was dull and weird, now the night has its own source of volumetric light – the moon. We find it much better this way and sometimes you just have to stop and admire the…

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Devblog 40 – Weekly update

World changes I’ve focused primarly on optimizing and improving the floating islands. There is still work to do with adding new decorative nature elements such as tree stumps, tree trunks that are laying around the island and other eyecandy things. I did alot of optimizations on the world itself. I’ve managed…

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EGX Rezzed and back from vacation!

As we mentioned in the previous blog post, part of our team attended the EGX Rezzed event in London to showcase and let people try Floatlands for the first time. If you managed to drop by and have a go at the game, thank you – we had a blast. We…

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Dev Video Update

New biome added with night lighting and particles to enrich the world.

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