Devblog #56

Our first live stream DOMEN KONESKI & ANDREJ KREBS Me and Andrej have done our first live stream, explaining some core mechanics of Floatlands while showcasing the EGX Rezzed demo build. Andrej also did a quick tree sculpting for our new biome. Bear with us that this stream was our first…

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Devblog 55 – Weekly update

Spartan & Roman skins  I started this week by preparing a broken model of the dropship, so the players will be able to blow them up spectacularly and making collider models for the broken pieces. After that I carried on by adding more skins for the player outfits – the latest additions are…

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Devblog 54 – Weekly update

World map  I’ve been working on a new ‘feature’ for the game – World Map. With this I have removed our initial idea of compass since you can now use your map to guide you troughout the world. The idea was to map out all islands with their positions as an…

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Dev Stream #02 recap

Gameplay, weapon concept design

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