Devblog 50 – Weekly update

Character menu and Build mode panel

DOMEN KONESKI

Continuing with the UI from last week, I have decided to implement a brand new Character menu and Build mode panel. Character menu includes all the player stats, player model and item slots for your dressing needs (will be implemented in the future). You can rotate your player model with the script that is provided below.

Character menu and Build mode panel lowpoly floatlands
New character menu

As mentioned, I have also changed the looks of the Build mode to make it as simple as possible.

Character menu and Build mode panel lowpoly floatlands
New build mode outlook

Generic mouse swipe script

DOMEN KONESKI

It is time to give away some code for those in need of a solution when you want to do something with the mouse gestures. In this case a mouse “swipe” gesture, e.g. you wish to rotate your character model in the character menu with your mouse. The script provided can be used in your projects, free of charge, and can handle multiple things:

  • Unity Event when moving the mouse in X direction only
  • Unity Event when moving the mouse in Y direction only
  • Unity Event when moving the mouse in XY direction
  • Knowing if the mouse is “down” on the selected raycastable panel

To make things work create a UI panel, hide the image (do not disable the component), select the image as raycastable and add this script. What you have to do now is to populate your Unity events with your custom function calls. Do not forget when calling your function via this script the function getting called must take one (for X or Y only events) or two (XY event) arguments type of float. The last thing is to mark the event as dynamic, see image below.

mouse swipe script Character menu and Build mode panel
mouse swipe script

Outfits and speakers

ANDREJ KREBS

Mito created some outfits concepts for “techies” that would distinguish them from the “farmers”. So this week I was occupied with modeling and weight painting the new outfits. They put more metal pieces on themselves as armour is made of junk pieces of sheet metal.

techies outfits Character menu and Build mode panel
various “techies” outfits

After that I modeled propaganda speakers, which will appear in the world. The speakers will emit propaganda messages and other sounds.

propaganda speakers Character menu and Build mode panel
propaganda speakers

Extra robot concepts

MITO HORVAT

Currently there is only one type of enemy robots. Simple humanoid machines that wield various weapon types (from snipers to grenadiers etc). They roam around and attack anything in sight. In the near future we’ll add sturdy, hard to destroy robots that will challenge the player. In addition, we’ll also add small spider like robots that will be quick and unforgiving with their melee attacks. Those enemies will surely test your aim. You can see the first glimpse of concept sketches below.

enemy robots concepts Character menu and Build mode panel
a different kind of enemy robots

Mining drone in action

TADEJ VRANEŠIČ

This week I’ve been playing around with drones, particularly “mining” drone which Andrej beautifully modeled. Mining drone will represent a fine touch to resource collecting. Upon destruction its loot will be dropped and ready for collection. That will allow the player to gather resources faster. Tweaking its avoidance system makes it fly smootly regardless of any obstacles on its path. I also made finishing touches for the drill rotation. More nuts and bolts next week.

mining drone active Character menu and Build mode panel
mining drone in action

NPC battles

VILI VOLČINI

Humans are already alive and fighting each other (Farmers and Techies). They have 3 different weapons for now: fists, single shot pistol and revolver. They can also melee attack with pistols!

NPC fighting Character menu and Build mode panel
NPCs fighting

I also just started working on ‘Hint nodes’, which will have different geometric shapes. Most noteworthy, those hint nodes will provide information about the world – safe spots, danger spots, sniper spots and so on.

basic gizmos Character menu and Build mode panel
basic gizmos

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