Devblog 45 – Weekly Update & Team Addition!

The Techies

DOMEN KONESKI

I started implementing the second stage of humans of Floatlands – the Techies. In our previous updates we presented the Farmers clan, or rather buildings and props that they will be using. ‘The Techies’ are innovative people that want to simplify their life with the aid of machines and technology. After the split they found shelter in old factories which they rebuilt and used as a center of their future settlement.

the techies lowpoly floatlands
Techies settlement

The shelters and other buildings are constructed and carefuly fused together mostly from scrap materials they could gather. Strong metal foundations and steel plated walls have thick layers of metal plates to protect the inhabitants from the outside world. For example, a settlement will usualy consist of several living shacks accompanied with a clan vendor shop, and of course a large factory complex.

the techies growhouse sunset lowpoly floatlands
Growhouse

Continuing with dungeons

DOMEN KONESKI

I also made refinements to the dungeon system by adding it’s own pathfinding using Unity3D’s new NavMesh system. Unity introduced it in the latest stable build (5.6.) – it allows you to bake and manipulate NavMeshes in realtime. The bad thing about it is lack of good documentation so I had to figure everything out by trial and error.

the techies navmesh bake floatlands
Procedurally generated navmesh, including obstacles

Here is a quick video preview/dev vlog of features I’ve been working on. Techies, Farmers and dungeons (currently caves only, including its procedural generation and navigation mesh system):

Electricity starter pack & Techies houses

ANDREJ KREBS

I’ve been putting the finishing touches on the cave and electrical devices. For the cave I made LODs (level of details models) and we added path finding meshes. They mark walkable floors in the dungeons, so the NPCs can find their way. For the electrical system I made some lights, an animated charging station and a charge indicator. You will find the indicator placed on various devices to show the charge level of the device. All electrical pieces also got their item models (models that show in the world when the player drops them).

the techies electricity starter pack floatlands
Electricity starter pack

After that I also made some structures and models for the Techies clan. Two houses, a firepit, some clutter items that will lie around and wheat that they will grow as their main food source under their growhouse.

the techies structures models floatlands
Techies houses and clutter items

Repair station implemented

VILI VOLČINI

Lots of electrical devices models needed implementation so I focused on the repair station (a device which heals a player). The animations for repair station work very smoothly – if you are hurt, you just need to step on it and the device starts repairing you. Remember, electricity needs to properly power the station or else it’s going to do a poor job. This is a short preview of how it works.

the techies repair station animation floatlands

I also added critters to the game – they were a bit difficult to implement, because they are so tiny and it’s hard to navigate around an island. For now, critters in the game include rabbits and chickens. Rabbits will hop around on the grass and run away from scary things. Chickens will mostly be eating and showing off in front of you.

the techies rabbit chicken lowpoly floatlands
Rabbit and chicken

I also added critters to the game – they were a bit difficult to implement, because they are so tiny and it’s hard to navigate around an island. For now, critters in the game include rabbits and chickens. Rabbits will hop around on the grass and run away from scary things. Chickens will mostly be eating and showing off in front of you.

Props for Techies

MITO HORVAT

Techies will also come with their own set of unique props. You can see some of them on a quick concept sketch below.

the techies props sketch floatlands
concepts for Techies props

Chris Plexidas joins our team

CHRIS PLEXIDAS

I recently joined the team and, as this is my first post here, I owe a few words on who I am. I am making music for 15-some odd years and have worked with a few bands over time, while still making my own stuff under the name “Whelp”. The past year I’ve scored a few documentaries and launched “Ghost Airplane”, an electro-pop project with which we released our first EP. As an avid fan of videogames and catchy tunes I am excited to have the opportunity to score the original soundtrack for Floatlands.

the techies chris plexidas floatlands

As the previous dev logs suggest, I will be aiming for a vast ambient sound that will be gently modulated to give a feeling of unease while still feeding you with curiosity on what is behind the world of Floatlands. My major inspiration is the music of Boards of Canada, with a hint of Brian Eno and Jon Brion. But as Floatlands evolves, so will the music and I hope you will stay tuned for it.

You can hear some of my stuff on Soundcloud and you can always follow me on twitter @whelpsounds

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