EGX Rezzed!

EGX Rezzed

As we mentioned previously, part of our team attended the EGX Rezzed event in London to showcase and let people try Floatlands for the first time. This was our first international event, so you can imagine we were pretty excited. Before this we only showed Floatlands at our national Slovenian Games Conference. There we won an award for the most promising indie game of 2016.

If you managed to drop by and have a go at the game, thank you – we had a blast. We also took a 2 week break from the development to get some rest from hard work.

EGX Rezzed booth floatlands

You were able to find us at the Excalibur games booth alongside with the Dad quest, Jalopy, Laser disco defenders and Shoppe keep VR.  The build that we had was pre-alpha but the audience still managed to enjoy the game. We have recieved a very positive feedback from the people at the booth. We also did a couple of interviews with various Youtubers and media journalists. You can find one of the first impressions HERE. In the future we will try to cooperate more with content creators (Youtubers, Twitch streamers) and even do our own development streams.

EGX Rezzed booth floatlands

EGX Rezzed was a fantastic experience, the event was well organized and the variety of games you could try was overwhelming. We even had the chance to meet many great developers and made a bunch of friends. Thanks to everyone that stopped by and tried the game, took the posters and gave us feedback. You can’t imagine the importance your feedback has on further development. Fresh ideas drive us forward in order to make the best possible Floatlands game.

EGX Rezzed booth floatlands
Domen Koneski (Game Director), Arvydas Žemaitis (Strange Fire CEO), Mito Horvat (Concept Artist)

Stay tuned for the next devblog, we’ll go back to our regular development updates!

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