Devblog 40 – Weekly update

World changes I’ve focused primarly on optimizing and improving the floating islands. There is still work to do with adding new decorative nature elements such as tree stumps, tree trunks that are laying around the island and other eyecandy things. I did alot of optimizations on the world itself. I’ve managed…

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EGX Rezzed and back from vacation!

As we mentioned in the previous blog post, part of our team attended the EGX Rezzed event in London to showcase and let people try Floatlands for the first time. If you managed to drop by and have a go at the game, thank you – we had a blast. We…

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Devblog 39 – Weekly Update

Disclaimer: Please be aware that these ideas and concepts are a work in progress and will most likely subject to change. THE HUMANS OF FLOATLANDS To give Floatlands some more depth we have decided to add human NPCs in the game. NPC’s will be split into clans which will be scattered…

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