Technical Devblog 34 – Placement Test Function

Hi Floatlands fans! This blog post will be a bit more technical, so just a heads up before you start reading. Vili, our lead programmer will present to you a solution he worked on the previous week – placement test function. It checks if a certain object is colliding with the…

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Devblog 33 – Weekly Update

DUNGEONS     Dungeons will serve as a point in the gameplay cycle where you can stop exploring and surviving in the world just to challenge yourself in a procedurally generated fully-closed area full of enemy NPCs. You will be rewarded by rare loot at the end of a dungeon by encountering a…

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Devblog 32 – Weekly Update

MORE WEAPON ANIMATIONS    We have some more weapon animations to show you, continuing from last week. Out of existing concepts, 3 weapons needed to be animated: single-shot pistol, assault rifle and pump-action shotgun. Just for additional info, there will be multiple weapon tiers. Tier number one will be the most basic craftable tier…

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