Devblog 51 – Weekly update

Scouting drone  This week was intense, because there was no right way to make a mining drone beautifully stabilize after being hit. Finally we decided to include PID (proportional–integral–derivative) system. Yes, I know it sounds complicated, but all it does is try to minimize error over time and readjust the path.…

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Devblog 50 – Weekly update

Outfits and speakers  Mito created some outfits concepts for “techies” that would distinguish them from the “farmers”. So this week I was occupied with modeling and weight painting the new outfits. They put more metal pieces on themselves as armour is made of junk pieces of sheet metal. After that I…

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Devblog 49 – Weekly update

Time for a new video? Sure is! It’s time to produce a new dev update in video format, introducing new Electricity system, Humans of Floatlands, Vendors and world improvements. Game is shaping up nicely and becoming more alive. Stay tuned for more stuff! UI changes I have made a new UI…

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DEV VIDEO UPDATE

Vendors, NPCs and Electricity

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