Devblog 53 – Weekly update

Ideas for armour sets & jetpacks  I made a couple of different concept sketches for the armor sets that I mentioned in the previous blog post. From simple wooden planks tied on the player to…

Devblog 51 – Weekly update

Scouting drone  This week was intense, because there was no right way to make a mining drone beautifully stabilize after being hit. Finally we decided to include PID (proportional–integral–derivative) system. Yes, I know it…

Devblog 50 – Weekly update

Outfits and speakers  Mito created some outfits concepts for “techies” that would distinguish them from the “farmers”. So this week I was occupied with modeling and weight painting the new outfits. They put more…

Dev Stream #02 recap

Gameplay, weapon concept design