Weekly

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island pipes Floatlands
DECORATIONS AND VEGETATION CHANGES   This week I took the time to optimize island generator so that an island can be procedurally (re)generated in the background, it takes around 2 – 3 seconds to properly craft an island without hickups, which is quite fast considering all of the things that…
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fortress winter floatlands
PROCEDURAL WEATHER SYSTEM  As I mentioned it in a previous blog post Floatlands has now its own procedural weather system. That means it can be reproduced and tweaked alot. It is also voxel based, which means weather system is global and can differ between two world positions e.g. it snows…
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aaa sunset floatlands landscape
LOD, DRAW DISTANCE AND CULLING SYSTEM  I’ve been working on some optimization already, making a flawless LOD, draw distance and culling system. There is still more work to be done, but for now I’m happy with the results regarding the performance. Here is a quick preview of what this system does,…

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