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sniper robot lowpoly floatlands
GUI System  The Unity’s GUI system is a bit rough – if you use plenty of OnGUI() calls in your scripts the performance of your game gets really clunky. The IMGUI system (or normally referred as GUI system) is not really intended to be used for user interfaces. For the sake of…
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shacks lowpoly Floatlands
SHACKS AND BUZZARD – from concept to game implementation       SHACKS This week we worked on new shacks, which Mito already prepared some concept art for. That made it a lot easier for Andrej. who focused on making them look worn down and patched up with junk. Domen created LOD…
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hyena idle Floatlands
PROCEDURAL ALGORITHM IMPROVEMENTS AND OPTIMIZATIONS   The nature of Floatlands is now more believable for every island possible, it can now spawn dense forest or a huge area of nothingness. Another nice addition to an algorithm is that generation can be tweaked in one file only with e.g. text editor.…

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