Devblog #56

Our first live stream DOMEN KONESKI & ANDREJ KREBS Me and Andrej have done our first live stream, explaining some core mechanics of Floatlands while showcasing the EGX Rezzed demo build. Andrej also did…

Devblog 55 – Weekly update

Spartan & Roman skins  I started this week by preparing a broken model of the dropship, so the players will be able to blow them up spectacularly and making collider models for the broken pieces.…

Devblog 54 – Weekly update

World map  I’ve been working on a new ‘feature’ for the game – World Map. With this I have removed our initial idea of compass since you can now use your map to guide…

Dev Stream #02 recap

Gameplay, weapon concept design