Techblog

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Dropship render lowpoly floatlands
For Floatlands we decided to go with a polygonal look, which means the models don’t use smooth shading or textures and this gives the game a specific visual style. As my main tool for creating assets I use Blender, since it’s supported by Unity, has great tools for modeling, rigging and…
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example specimen floatlands
Hi Floatlands fans! This blog post will be a bit more technical, so just a heads up before you start reading. Vili, our lead programmer will present to you a solution he worked on the previous week – placement test function. It checks if a certain object is colliding with…
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lowpoly island sizes2
We’ve been working hard lately on reworking our island generator. At the beginning of development we had a weak system, where you placed ‘spawner’ on an island with a set of rules to follow. This system did work, but as the development continued we have found little to no variations at the…

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