Technical Devblog 37 – 3D modeling for Floatlands

For Floatlands we decided to go with a polygonal look, which means the models don’t use smooth shading or textures and this gives the game a specific visual style. As my main tool for creating…

Technical Devblog 34 – Placement Test Function

Hi Floatlands fans! This blog post will be a bit more technical, so just a heads up before you start reading. Vili, our lead programmer will present to you a solution he worked on…

Devblog 20 – Procedural Island Generator

We’ve been working hard lately on reworking our island generator. At the beginning of development we had a weak system, where you placed ‘spawner’ on an island with a set of rules to follow. This system…

Dev Stream #02 recap

Gameplay, weapon concept design