Devblog #56

Our first live stream

DOMEN KONESKI & ANDREJ KREBS

Me and Andrej have done our first live stream, explaining some core mechanics of Floatlands while showcasing the EGX Rezzed demo build. Andrej also did a quick tree sculpting for our new biome. Bear with us that this stream was our first one and we were pretty shy doing it. Check it out!

 

Better terrain generator

DOMEN KONESKI

I have made some changes to the terrain generator. It allows water to be rendered, hills/mountains are more exposed now allowing us to create different types of terrain with ease.

terrrain generator lowpoly floatlands

 

Setting up Wiki pages

ANDREJ KREBS

Started setting up Floatlands Wiki and worked on the item and main page. I prepared the template for the individual item’s pages and filled out some basic resource pages.

 

Trees for swamp biome

ANDREJ KREBS

Modeled some trees for the swamp biome and made LOD’s and colliders.

trees swamp lowpoly floatlands

 

Creating a game build for development testing

TADEJ VRANEŠIČ

This week was mostly about rushing to create a game build for mid-game development testing. A few changes were made in controller menu, but it still needs fine touches. New logic was implemented for drone movement, which is now completely physic based.

 

Shotgun close encounter, adding effects

VILI VOLČINI

These past couple of weeks I worked on pimping up Close encounter shotgun, added ricochet particle effects and blood effect. Otherwise, I just spent my time fixing bugs for upcoming demo build.

 

Reworking some older ideas

MITO HORVAT

Since we’re frantically preparing the demo for the SGC event, there’s really no point of pumping out new concepts and content. Therefore its time to rework some of the older ideas. We’re dumping the wooden fences and completely overhauling the buzzard. The changes wont be extreme, but since we’re constantly evolving I think its appropriate we update the older assets as well.

updated design sketch floatlands

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