Points of interest
ANDREJ KREBS, DOMEN KONESKI
To begin with, we added several points of interest that will hold a certain kind of loot. Then we updated our world with new types of islands (Shelf, Normal, Mother, Father) that were described in the previous post.
- Shacks will be free to loot and the easiest way to obtain items. Therefore they will encourage you to explore every part of the world.
- Towers Enemy NPC robots will heavily guard towers and the difficulty to overcome them will vary: more difficult -> more valuable the loot.
- Radioactive sites will be easy to spot, they will be filled with barrels that will emit visual green smog. Radioactivity will cause you a little bit of damage so you’ll have to watch out when deciding to loot there.
- Flying fortress will be the most difficult to capture (master difficulty). For now it’s in concept stage and we can only show you some prototypes.
In recent updates we also implemented volumetric lighting that will add to your experience exploring these worlds. By now you may have noticed that we give a lot of attention to lighting and shading – especially experimenting with shaders, because our basis is lowpoly and visuals are vague without these additions. We managed to change our world generator from a random one to procedural. Now we’re ready to start working on the gameplay (questing, random encounters), exciting stuff ahead…
New 2D artist
We also have some good news for you! Mito Horvat Madjar is our new 2D artist and a valuable addition to this team. His passion is tattooing, therefore he does a lot of drawing, he’s also experienced in Adobe design tools. One of the reasons we chose him is that he spends every minute of his spare time playing video games. In this line of work you have to keep up with the industry and check up on other similar games and see what they are doing that is successful.
On project Floatlands he will be responsible for visualizing the game ideas with concept art and UI design. Already he designed our own custom
font that will accompany all of the marketing material – you can send us your impressions regarding that. His next assignment is to come up with a logo that will accurately represent the Floatlands game.
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