Devblog 8 – Preview

We’ve been busy the last month or so and it’s time for a short summer break. A few keynotes or preview on the developments so far:

  • No timetable for the alpha version yet, but we believe development will speed up in the fall.
  • Singleplayer mode is targeted on being a survival type of game.
  • We have multiplayer mode in mind at a later stage.
  • Questing -> there will be random events (defending, collecting, exploring) across the world for you to complete.
  • Building system is nearly complete -> you’ll be able to build and upgrade your own custom base/shelter and defend from enemies (raiding).

 

We want to present you some screenshots of the current Floatlands world, so here we go!

normal biome preview floatlands
Normal biome – A normal, greenish island, which contains firn, bushes, trees and mountains.
metal vein preview floatlands
A look at the metal vein, from which you can exctract stone and metal.
metal extracting preview floatlands
Extracting metal will be important for upgrading/fortifying your structures.
cave preview floatlands
Caves will also provide lots of options for resource gathering.
desert preview floatlands
Desert – Orange place, with cactuses and majestic mountains, but overall less vegetation features.
wood-base-preview-floatlands
Wood based structure
ui mockup preview floatlands
Mockup of the current UI.

A few animal wildlife animations:

preview sheep walk lowpoly floatlands
Sheep walk
preview boar grazing lowpoly floatlands
Wild boar grazing
preview deer walk lowpoly floatlands
Deer walk
preview deer hug lowpoly floatlands
Hugs & kisses from the office!

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1 Comment

  1. Gipi says:

    Really nice, simple and precise work. Good job! Keep it up ✌️️

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